Gustav Englund
Gamedesigner with a passion for systemic design patterns, crisp character controls and good gameplay.
With a background in hospitality and restaurants I am now studying game design with Futuregames in Boden, Norrbotten Sweden.
I am a technically minded designer who usually approaches design problems from a systemic perspective.
I am looking for a internship from early 2024 and for career opportunities from fall 2024.
I wish to find a team to grow, to learn and to create awesome games together with.
Game Projects:
Fast paced, movement based, First Person Shooter with Time Travel
Role: Scrum Master, Time Travel Programmer, Narrative Designer, Misc. Audio, Explosion Scatterer
A unique Co-op puzzle game where you play as light and shadow and explore an underground civilization.
Role: Project Owner, Creative Lead
Deliver food in this Frogger inspired game, set in a hectic cyber-punk city.
Role: Project Owner, Core Gameplay Designer, Core Gameplay Programmer
Fast paced aerial combat. Defend the sky-realm from invading insects wielding powerful lightning attacks.
Role: Project Owner, Core Gameplay Designer, Core Gameplay Programmer
Solo projects/School Assignments:
Hello Worms
Fun 2-4 player hot-seat multiplayer action with three different weapons.
Link to itch.io: https://herjeman.itch.io/hello-worms
Procedural Meshes
As a big fan of how many games allows players to manipulate the game environment, I have experimented with procedural mesh-generation.
Game Jams:
Save the World
A short puzzle-platformer where saving the world is a core mechanic.
Link to itch.io: https://herjeman.itch.io/savetheworld
War Croquet
A small game where Super-Mario meets Golf with Friends.
Link to itch.io: https://supermixerman.itch.io/war-croquet